I'm trying to integrate some animations into the Timeline (which I haven't done before) and the results are really bizarre and unexpected, and I'm wondering if anyone has some insight as to why they're behaving this way. The setup is, a PlayableDirector on the parent object, and AnimatorController on the child object. When I select the child object and play the animation via the Animation Window, it looks as expected and is in the right place. Now, I add an Animation Track in the Timeline on the parent, referring to this child object. I drag in the AnimationClip for the animation, the same one that's playing in the Animation Window. Now I hit play in the Timeline Window. And suddenly, the child object is in a completely different place, with a different rotation, from when I play the animation via the Animation Window. In the Animation Window, if I play the clip while the window is "linked" with the Timeline Window, it shows the wrong animation. If I unlink the windows, deselect the parent object, select the child, and play the animation there, it's correct again. There are no other objects being affected by the Timeline. I tried again with a second child object that's animated, with the exact same results - it is wrong in exactly the same way that the first object was wrong. Any advice on figuring out where the discrepancy comes from?