Lately, I've strated to animate my entities with Animation Override Controller instead of assigning each a different Animation Controller. What I wonder is, I was able to change the animation speed per state in the Animation Controller. How can I achieve this with Override version? Because, the animation states are all same for some entities which is why I switched to animation override controller, yet, I need some of them run their i.e. Idle animation slower than the rest. When I click on the controller of the entity, it only shows the "Animation Override Controller" that it is derived from in the Animator window. Not the per-entity one. Any help is appreciated. Thank you.