Hi there, I am pretty new to Unity so I have no idea if this is possible and if so, how can be done, but I have a script on my main camera, so the background resize depending on the device where it is played, then I have manually attached the background texture to this (it is a new component in the inspector of the main camera) and I have an animation based on the background, but I do not know how to make it play. I mean: if I have the .jpeg as a hierarchy game object and I click on play with nothing else, the animation will play but the images are not going to resize. But, if I add the script to the main camera and I add the jpeg as my BG texture, the pic will resize but the anim won´t play. Is there anyway to make both? (here is the script I have: using UnityEngine; using System.Collections; public class Presentation : MonoBehaviour { public Texture msTexture; void OnGUI(){ GUI.DrawTexture (new Rect (0, 0, Screen.width, Screen.height), msTexture); } } Thanks!!!