I have a rig in 3DS MAX animated etc. I export as an FBX and import it into unity but the animation does not play like it does in 3DS MAX. The animation is out of place. Take a look at the pictures below. Here is a screen shot on the 6th frame of the animation in 3DS MAX: And here is a screen shot on the 6th frame in Unity: As you can see, the arm animation is fine but the pistol is out of place.