Hi guys, I have a problem, or better, I would like to know if i can improve the workflow. Calling the animation with a string is inefficient and error prone, it would be better using the hash code and enums. Right now the only way seems to call at runtime Animator.StringToHash but this is not good either. Since there is no way to access a state's name, i am forced to write a mapping class which invalidate the idea of give more freedom to the animator. With Naturalmotion's Morpheme you can obtain a header file created by the software which you will include and call the animation trigger (and state) without warring of any mapping. I could create a script but i will need access to the animation network and, now, i can't find anything in the API that gives me that. Am i missing something or there is no such feature? In this case, is there a way to send you a feature request? Cheers