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Animation messes up biped

Discussion in 'Scripting' started by Maroy, Apr 6, 2010.

  1. Maroy

    Maroy

    Joined:
    Dec 20, 2009
    Posts:
    35


    Like the title says. The animation glitches up all the biped's positions, no matter what playmodes etc. I use. I can't seem to figure out why. Any ideas? I'm simply using animation.Play ("run"); and when it finishes it looks like the second image.