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Animation looks wrong with Humanoid, Right with Generic Avatar

Discussion in 'Animation' started by theazz, Nov 20, 2014.

  1. theazz

    theazz

    Joined:
    Oct 20, 2013
    Posts:
    60
    Hey all

    I've done a load of animation in Maya of a character and when playing then with the rig definition set to generic they look fine just as they do in Maya, in the preview window, etc. However, wanting to use mirroring, FootIK and other tasting humanoid. animation features, when I change it to humanoid though it looks wrong, as in, knees seems short and rather than having a slight bend in then as it did before, they now are hyper extended. Not sure exactly what the definition change to human ACTUALLY does, but would be good to understand - and ultiamtely fix the problem

    thanks guys!
     
  2. wizardious

    wizardious

    Joined:
    Dec 31, 2009
    Posts:
    189