Hello, When I am trying to use layer syncing and than override animator controller the synced layer have all animations nulled. I found this topic: https://forum.unity3d.com/threads/solved-mechanim-animatoroverridecontroller-layer-access.431382/ But as we have lots (200+) animations I would need to set by hand it would be both really hard to maintain and also would be really bad performance wise as they switch everytime someone is spawning/changing weapon. As our game is MMO it happens alot. I would like to ask if there's a solution to attach those animations automaticly using override animator controller. At this moment I am copying layer from one to another but transitions going from Any State cannot be copied. Halp!