Search Unity

Animation layer only blends with idle problem

Discussion in 'Animation' started by TwistedSage, Aug 9, 2019.

  1. TwistedSage


    Dec 12, 2012
    Hi everyone. I have an animation layer for attack animations, and I use an AvatarMask, that masks out the lower body. When I don't activate animation triggers in the top layer all my run, move, jump, idle etc. works fine. When I have an top layer (with loop) selected, it only blends with the idle anim. I use the Unity third person controller from the standard assets pack.

    My top layer settings are Weight 1, Override and IK pass.

    Anyone experienced this before?

    Thanks in advance