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Animation Layer issues

Discussion in 'Animation' started by Loki18000, Dec 1, 2020.

  1. Loki18000

    Loki18000

    Joined:
    Apr 1, 2015
    Posts:
    75
    Hey,

    I've created an animated scene in Blender and imported it into Unity as a .fbx file.
    The Animation consists of a Character model and two Objects that it interacts with. The character picks up an object and throws it and then walks over to the next object and picks it up.

    Only the Character has an Armature, the other objects do not.

    Within the .fbx file Blender has split the animations into individual anims. So using a layer in the Animation controller I've added in the Characters anim as the base layer then the first object as the second layer. Set the second layer's weight to 1 and started the Game.

    The character's armature follows the second layer so the character is being picked up and thrown and the Object that is supposed to be thrown is unaffected. I'm new to this type of Animation so some help would be great.

    Thank you. I hope this makes sense.