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Animation is overriding unused bones

Discussion in 'Animation' started by aaron95j, Dec 27, 2015.

  1. aaron95j

    aaron95j

    Joined:
    Dec 9, 2013
    Posts:
    30
    Hi, I'm not sure if this is intended behaviour.
    From what I gather on line, if I create a second animator layer and set it to override, then add some animations that only use a portion of the bones, only the bones animated in that layer should be overridden? Is this correct?

    In my game I have added a layer for a hand wave, and added the animation that only records the arms movement. I have set it to override but the character no longer walks because the whole model is being overridden.

    I understand I can create masks but that requires checking/unchecking every single bone or transform in the character.

    Thanks
     
  2. Ysgramor

    Ysgramor

    Joined:
    Jan 23, 2014
    Posts:
    69
    create avatar mask and assign to ur animator, or mask ur hand wave animation.
    Thats the only solution.