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Resolved Animation is override even if rig weight is null

Discussion in 'Animation Rigging' started by Labelpastek, Apr 6, 2021.

  1. Labelpastek

    Labelpastek

    Joined:
    Nov 18, 2017
    Posts:
    4
    Hi!

    I think it's a bug but maybe I made something wrong with my rig or I didn't understand how it is supposed to work.

    trfese.gif

    My problem is: even if rig weight is equal to 0, the humanoid animation is override:
    • Humanoid avatar is configured
    • Idle animation loop
    • There is two bones IK component for leg
    • When rig is enabled and weight = 0, the animation is always override, not the original anim
    • When rig component is disabled, animation is not override, original anim
    upload_2021-4-7_0-10-53.png
    • Model has Rig Builder component
    • RigCharacter has rig component
    • character is the FBX with animator + avatar
    upload_2021-4-7_0-13-8.png

    I tried with different parameters in animation import, bake into pose for example, but it doesn't change anything. It looks like animation ignore humanoid avatar when rig component is enabled. Is it normal?

    Versions:
    • Unity 2020.3.2f1
    • Animation Rigging 1.0.3
    Thanks!

    [EDIT]

    Okay, my fault. I just had to put my rigbuilder component on character fbx with the animator.
     
    Last edited: Apr 8, 2021