I've tried searching forums and whatnot, and nothing has really helped me understand a few things: So I've created an animation. It uses a skinned mesh renderer to show the object as it animates. On the skinned mesh renderer object, what does Quality mean in reference to 1 bone, 2 bones, 4 bones, auto? Update when offscreen: if an animation starts for an object, then is offscreen, will the animation complete it's current animation, or just completely stop? If it completely stops, is it more of a 'pause' and the update will continue when on-screen? I guess just general questions about performance too... Like, I have a 2D bone animation. Is more animations more 'costly' in terms of performance, on some significant scale, or since the whole thing is animating it's just a slight bit more to animate another bone. Thanks.