Hello, I have created an animation in maya. Its a simple 360 degree loop of an object. When I import this object in Unity, I place it in some other position. The issue comes when I hit "play". My object somehow moves back to the Maya-scene original position. I tried every option in the "import settings" tab. I also erased all unused keyframes in Maya (only leaving Rotation Y). Any ideas? Perhaps I need some scripting? Thanks
Just parent the animated object to a blank GameObject and move the parent around instead. Cheers, -Jon
hey, that definitely fixed my problem too...but... is there any way to fix this problem without having to create a bunch of extra duplicated objects? parenting is good and all...but that means TWO objects for every 1...and I'm guessing that would also eliminate it from the Terrain Editor :/ Any ideas? Thanks! --Velk