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Animation in Unity look different than in Blender - riggify addon

Discussion in 'Animation' started by Eleara, Dec 25, 2020.

  1. Eleara

    Eleara

    Joined:
    Dec 25, 2020
    Posts:
    11
    Hi,
    I am working on a school project and need to import this simple model and animation of a crane to Unity. It was made using a Riggify rig. In Blender the animation looks like this: https://imgur.com/a/APOse0S
    And in Unity it looks like this: https://imgur.com/a/OgPGWMH

    The difference is in how the left wing and the head are distorted in some parts of the animation. It happens when I export in .fbx and also when I import a .blend file to Unity.

    What can I do to fix this?