Okay so I have a huge folder of animation clips in .fbx formats. When import them into unity it says there is no model attached in the inspector and when I attach a model it doesn't change is there anyway I can get around this ? I am unable to preview the animation and split the seperate animatiosn in each file up
Are you importing the rig as Legacy, Humanoid, or Generic? So you're saying that when you drag a model into the preview window it doesn't show up there?