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Animation importing

Discussion in 'Animation' started by Narcotic904, Sep 27, 2013.

  1. Narcotic904

    Narcotic904

    Joined:
    Jun 11, 2013
    Posts:
    14
    Okay so I have a huge folder of animation clips in .fbx formats. When import them into unity it says there is no model attached in the inspector and when I attach a model it doesn't change is there anyway I can get around this ? I am unable to preview the animation and split the seperate animatiosn in each file up
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,758
    Are you importing the rig as Legacy, Humanoid, or Generic?

    So you're saying that when you drag a model into the preview window it doesn't show up there?