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Animation Import skinning issue in 2018.3.2

Discussion in 'Animation' started by CommonFruit, Feb 19, 2019.

  1. CommonFruit

    CommonFruit

    Joined:
    Sep 22, 2017
    Posts:
    2
    Hi,

    When I import my animation into Unity in my project there seems to be some sort of skinning issue. I'm using a generic rig type. I tried importing the exact same file in a blank project and I don't have the same problem. I'm not changing any settings - just dragging the FBX into my project but here's what it looks like in my project: (Notice broken straps, issues on the hand and legs)

    Here's what it looks like in the blank project: (Same version - 2018.3.2)


    I really have no idea how to begin to fix this. Since I'm just dragging in the FBX and it's already broken without me changing any settings. I don't think I've changed any default import settings or anything like that. The animation in the blank project seems to be working perfectly.

    Any help or hints would be awesome!

    Thanks,
    Logan
     
  2. CommonFruit

    CommonFruit

    Joined:
    Sep 22, 2017
    Posts:
    2
    I fixed the problem! The issue was my Quality settings were set to "Fastest" which affected the animation!