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Animation I did with Maya doesn't work in Unity

Discussion in 'Animation' started by Shokupanda, Apr 19, 2014.

  1. Shokupanda

    Shokupanda

    Joined:
    Jan 27, 2013
    Posts:
    7
    Hi guys!

    So I did this test model with an attack animation in Maya and saved it as .fbx.
    But when I import it into Unity, it just stands still. It's doing nothing, it seems to stay at keyframe 1.
    Can somebody help me??
    (I'm new to Unity)

    Greetings and thanks in advance!

    Files here:
    View attachment $testChar_attack.rar
     
  2. aniv

    aniv

    Joined:
    Jan 19, 2011
    Posts:
    135
  3. Shokupanda

    Shokupanda

    Joined:
    Jan 27, 2013
    Posts:
    7
    Thanks for the response!
    But as far as I know it should show me the animation at least in the preview window - but it doesn't.
    That's what I mean...
     
  4. aniv

    aniv

    Joined:
    Jan 19, 2011
    Posts:
    135
    Your mesh doesn't seem to be skinned. There is an animation that, I think, animates bones, but mesh has normal mesh renderer instead of skinned mesh renderer. You probably did something wrong in Maya.