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Animation graph and local vs global space

Discussion in 'Animation' started by Sulake-Omar, Oct 7, 2021.

  1. Sulake-Omar

    Sulake-Omar

    Joined:
    Jun 22, 2016
    Posts:
    1
    Hello, I stumbled upon this issue which I wonder could be somehow resolved. I am currently animating a 3D mesh in Unity with no bones, just separated meshes. I would assume that if I use graph editor and animate the x,y,z axes, the axes are taken from the local space and not the global one, but it seems Unity is taking the global one instead. Is there a way to change the space to local so when using the graph editor the separate mesh would animate according to the graph of its local axes and not the global ones?
     
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