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Question Animation glitch on mobile phone when tapping a button

Discussion in 'Animation' started by vandel212, Aug 30, 2020.

  1. vandel212

    vandel212

    Joined:
    May 10, 2020
    Posts:
    24
    I'm running into a strange issue with my 2D game, it seems to revolve around animations. Here is an example of what happens when I tap a button:



    All it does is move the button to the right. When I do it though the game freezes, but it seems like stuff is still processing because after a fraction of a second it catches up. It only happens once as far as I can tell, after that, it never happens again. It only happens my phone (Moto X4), not on my computer. I'm not doing anything complicated. This is literally all the code I wrote for the application:

    This is a test program I made only to show this glitch.

    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4. public class Test : MonoBehaviour
    5. {
    6.     public GameObject Button;
    7.     Vector3 testStart;
    8.     void Start()
    9.     {
    10.         testStart = new Vector3(Button.transform.position.x + 500, Button.transform.position.y);
    11.     }
    12.     public void MoveButton()
    13.     {
    14.         StartCoroutine(Move());
    15.     }
    16.     IEnumerator Move()
    17.     {
    18.         while (Button.transform.position.x != testStart.x)
    19.         {
    20.             Button.transform.position = Vector2.MoveTowards(Button.transform.position, testStart, 600f * Time.deltaTime);
    21.             yield return null;
    22.         }
    23.     }
    24. }