Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

Question Animation gets offset mid play

Discussion in 'Animation' started by brbck, Mar 16, 2023.

  1. brbck


    Nov 20, 2020
    I imported a bunch of animations from mixamo for my custom character. I've set the rig type to humanoid and generated a custom avatar. The first one (a running one) works just fine. But the second one (a dying one) behaves in a very weird way. It starts normally, than the floor gets duplicated and the character falls onto the second floor resulting in the character levitating. I also tried copying the avatar from the one that works fine but no luck. By the way if I don't set the rig type to humanoid, the animation plays fine in the preview. I don't know whats happening. Imported into blender both work fine.

    Please help,