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Animation gets distorted when using Additive Layer

Discussion in 'Animation' started by thleonar, Oct 12, 2014.

  1. thleonar

    thleonar

    Joined:
    Dec 7, 2013
    Posts:
    6
    Hi All,

    I'm working on an FPS Mecanim system and I'm currently facing a problem with additive layers.

    I'm using an additive layer for controlling the Vertical Look of the player. Values from -90 to 90 are sent to the animator to control which way the character will look. I have 5 animations containing 2 frames each, Start Pose (facing Front) and Additive one(Facing -90, -45, 0, 45, 90 degrees).

    Animator.jpg


    As I trigger any animations from the base layer (Run, Reload, Fire, Aim, etc.), I'm seeing a weird behaviors for each animations. The bones doesn't seem to react properly to the additive layer. It starts without any effect at 0 Degree and it get distorted as I go to 90 or -90 degrees

    Reload.jpg


    Anyone has an idea?

    Thank you