So I'm importing an animation from blender (which is a modeling program I recently switched to from 3DS max). It's made of several different objects, but they're all under a parent object. However, after importing this animation, it's automatically split up into about 50 different animation clips, which all play simultaneously in-game. Each animation clip appears to be an individual aspect of a keyframe from blender. For instance, one animation clip is the transformation of one object along the X axis specifically. What is going on here, and how can I fix this? Edit- also, in-game, the whole model seems to be spinning 360 degrees for no apparent reason. I am utterly confused by this.
After some investigation and testing, I believe this is an issue with blender, not with unity. Feel free to disregard.