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Animation from Maya to Unity has different numbers?

Discussion in 'Animation' started by RKLDesign, Nov 6, 2018.

  1. RKLDesign

    RKLDesign

    Joined:
    Aug 18, 2017
    Posts:
    1
    Hi there everyone,

    So I'm having trouble with some animation imports. We animate everything in maya and export, and one of our tools requires specific numbers to work.
    No in Maya the joint rotation reads exactly how I want it, 10, 20, 30, 40, and so on. And we have it clamped and exported with the frames baked.
    When imported into unity it looks like the image attached. All the data has extra numbers attached and everything seems splined in weird ways.

    I've turned off Resample Curves and Anim Compression, and even attempted clamping the animation's in unity but the numbers are always off.
    Am I missing something in the export/import process? Or is there something else I can do?

    Thanks.
     

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