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Animation from Blender floating during death animation

Discussion in 'Animation' started by relic1882, Mar 30, 2015.

  1. relic1882

    relic1882

    Joined:
    Mar 11, 2015
    Posts:
    45
    I have an animated model of a girl getting eaten by a zombie and dying that I made in Blender. When playing the model animation in Blender it stays on the ground when she falls over to die but when I import the model into Unity that animation raises up off the ground during the fall and stays there. I can't figure on why though.
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,785
  3. relic1882

    relic1882

    Joined:
    Mar 11, 2015
    Posts:
    45
    Thanks for the reply. I've tried that setting too but it still acts all goofy. I'm positive at this point that it was a modeling error on my part for my animations. I've since then gone through more tutorials and readings to get better at it. Thanks again!
     
    PANCAKE711 likes this.
  4. rahul20dec

    rahul20dec

    Joined:
    Jul 8, 2018
    Posts:
    9
    I had the same problem. I imported dying animation from mixamo. When the dying animation played the character would lie down in mid air and not on the ground.

    So in the animation tab I changed the Root Transform Position (Y), Based Upon value to "Feet" instead of "Original".

    Now the dying animation works fine.
     
  5. ChrisKay27

    ChrisKay27

    Joined:
    Jul 18, 2017
    Posts:
    2
    This solved my problem
     
    PANCAKE711 likes this.
  6. niuage

    niuage

    Joined:
    Nov 17, 2019
    Posts:
    12
    Thanks, that helped me too.
     
    PANCAKE711 likes this.
  7. PANCAKE711

    PANCAKE711

    Joined:
    Jul 13, 2020
    Posts:
    1
    Thanks, that helped me too
     
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