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Animation forces model in wrong Y-position

Discussion in 'Animation' started by cyangamer, Nov 3, 2020.

  1. cyangamer

    cyangamer

    Joined:
    Feb 17, 2010
    Posts:
    234
    I'm having an issue with the Animator system.

    I have an animation clip that I made in unity for this mech model. All it does is move it down from y=36 to y=0. Let's call it Clip 0. In the Animator, I transition this clip to a new clip (Clip 1) that is baked into the model. However, once it completes this transition, Clip 1 starts with y=0.

    you can see below, that the rightmost keyframe on Clip 0 has y=0
    upload_2020-11-2_19-46-13.png

    I'm confused as to why Clip 1 bounces back up to y=36 after Clip 0 ends at y=0. Nothing in the UI (that I can see) changes the y, unless it's looping back to the first frame of Clip 0 before starting Clip 1.

    Any ideas on what's going on here?
     
  2. cyangamer

    cyangamer

    Joined:
    Feb 17, 2010
    Posts:
    234
    Any insight on this? I've attached another sceenshot. WaterWalkerEntrance is "Clip 0" and walk is "Clip 1"
    upload_2020-11-12_22-19-28.png