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Animation export problem

Discussion in 'Scripting' started by AliAzin, Aug 24, 2009.

  1. AliAzin

    AliAzin

    Joined:
    Jun 25, 2009
    Posts:
    51
    Hi there,

    I have a problem with exporting an animated camera. When I open it in unity, it has some additive extra rotation. Even on z axis that has no keyframes. I exported it to FBX and opened it in Max and has no problems. Any ideas?


    Thanks.
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    animation must be bone animation or won't exist
     
  3. AliAzin

    AliAzin

    Joined:
    Jun 25, 2009
    Posts:
    51
    I also transfer the animation on a two bone joint and parent the camera to it and same problem happened.