Hi all. I'm using Cinema 4D to make animations for Unity3D. The problem is, when I export as an FBX and have only the Animation box and the Bake All Frames box ticked, it still adds the model to the Unity scene. I've looked on various forums and on various videos on Youtube to resolve the issue, and I can't seem to find anything. Thanks, and sorry if it's a silly question. I've only just started using Unity.