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animation events fire twice while timeline is open and editor is in playmode

Discussion in 'Timeline' started by VoodooDetective, Dec 10, 2019.

  1. VoodooDetective

    VoodooDetective

    Joined:
    Oct 11, 2019
    Posts:
    239
    I'm seeing animation events fire twice.

    Here's the output of a debug:
    Code (csharp):
    1.  
    2. fired
    3. UnityEngine.Debug:Log(Object)
    4. Speech.SpeechGUIController:OnAppearStart() (at Assets/Scripts/UI/Speech/SpeechGUIController.cs:26)
    5.  
    6.  
    7. fired
    8. UnityEngine.Debug:Log(Object)
    9. Speech.SpeechGUIController:OnAppearStart() (at Assets/Scripts/UI/Speech/SpeechGUIController.cs:26)
    10. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
    11.  
    12.  
    13.  
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    This was previously reported and should be fixed in 2018.4.13f1, 2019.2 (11.f1), and in timeline package 1.2.4 (for 2019.3 and later).
     
    VoodooDetective likes this.
  3. VoodooDetective

    VoodooDetective

    Joined:
    Oct 11, 2019
    Posts:
    239
    Oh fantastic, thanks!