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Animation-Editor - copy keyframe?

Discussion in 'Editor & General Support' started by yosh, Nov 25, 2009.

  1. yosh

    yosh

    Joined:
    Mar 13, 2009
    Posts:
    142
    Hi,

    i want to know if it´s possible to copy and paste selected keyframes to make accurate animations? (camera-animations for example. start on position 1 - to 2-3....and the last one is the first one to get a smooth round..)

    p.s: pause/resume animations aren´t available yet?

    thx for your help
     
  2. andeeeee

    andeeeee

    Joined:
    Jul 19, 2005
    Posts:
    8,768
    I don't think you can copy/paste keyframes, but the numbers that appear next to the animated parameters are actually text boxes. You could enter the values separately (admittedly harder work than just copying and pasting the whole keyframe).

    I'm not sure exactly what you mean by pausing and resuming animations. You can do this from a script and you can keep parameter values constant over time with the animation editor... is there something else beyond this that you need to do?
     
  3. JamesArndt

    JamesArndt

    Unity Technologies

    Joined:
    Dec 1, 2009
    Posts:
    2,913
    I'm going to necro this question because in Unity 5, in 2015 I'm still looking for this functionality. The ability to copy and paste a keyframe within the animation editor window.
     
  4. Fatestay

    Fatestay

    Joined:
    Nov 22, 2015
    Posts:
    1
    Actually is the only 3d Program that dosen't have this function
     
  5. protoben

    protoben

    Joined:
    Nov 11, 2013
    Posts:
    39
    this has been stumping me for a while but just found a weird work around. you cant copy and paste keyframes, but you can copy and paste curves.
     
  6. protoben

    protoben

    Joined:
    Nov 11, 2013
    Posts:
    39
    one additional note on copying and pasting keyframes. You can copy keyframes and paste them onto another object with the exact same name and hierarchy.