Hello, We are making the sound for a bunch of animations on our current project and we use the timeline (with unity 2018.2.1f1). I am having a big problem with all events added to the clip being played at frame 0 during a looping animation. So we have something like this : And on the clip this : I have set up a debug function in the middle of it that writes text like so : And everytime the loop restarts I see the text (then I see it again at the correct spot). This is a big problem because we get a big cluster of sound at each loop. Also this is our settings on the clip : And the timeline asset has this : Could you guys help me with it? I assume I have some settings wrong ? Thank you in advance !