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Animation Clip events and Unity Timeline

Discussion in 'Timeline' started by Valon, Jan 4, 2019.

  1. Valon

    Valon

    Joined:
    Jan 15, 2014
    Posts:
    30
    Hello,

    We are making the sound for a bunch of animations on our current project and we use the timeline (with unity 2018.2.1f1).

    I am having a big problem with all events added to the clip being played at frame 0 during a looping animation.

    So we have something like this :

    upload_2019-1-4_14-33-42.png

    And on the clip this :

    upload_2019-1-4_14-34-23.png

    I have set up a debug function in the middle of it that writes text like so :

    upload_2019-1-4_14-35-6.png

    And everytime the loop restarts I see the text (then I see it again at the correct spot).

    This is a big problem because we get a big cluster of sound at each loop.

    Also this is our settings on the clip :

    upload_2019-1-4_14-36-33.png

    And the timeline asset has this :

    upload_2019-1-4_14-37-32.png

    Could you guys help me with it? I assume I have some settings wrong ?

    Thank you in advance !
     
  2. Mecanim-Dev

    Mecanim-Dev

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Hi Valon,

    this is unexpected, could you log a bug? we will investigate what is going on
     
  3. Valon

    Valon

    Joined:
    Jan 15, 2014
    Posts:
    30
    Hi!

    Thank you for the fast answer, I just sent the report.