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Animation changes do not apply to an Override Track

Discussion in 'Timeline' started by Kholeslaw, Nov 9, 2020.

  1. Kholeslaw

    Kholeslaw

    Joined:
    May 7, 2013
    Posts:
    35
    Why are no changes I make applying to this override track?

    It has worked before.
    It says "recording", but no changes are recorded.
    I have tried with and without an Animation Controller applied to the Animator component.
    I have tired with and without the "Apply Avatar Mask" checkbox selected.
    I have reset unity.
    I have deleted and re-created the override track.

    Pressing record resulting in NullReferenceException is a common occurrence for me. I have to reset the Unity layout to fix it multiple times per session.

    What sucks, is that I spent a half hour using this override track to tweak changes to a character pose, only to have them all vanish because they're not actually applying to the track. Then I spent another half hour doing it all again because I still hadn't realized exactly what caused the changes to vanish. So, that is fun.


    2020-11-09 09_15_13-Window.png
     
  2. DavidGeoffroy

    DavidGeoffroy

    Unity Technologies

    Joined:
    Sep 9, 2014
    Posts:
    542
    What does the message say if you hover on the yellow triangles?
     
  3. Kholeslaw

    Kholeslaw

    Joined:
    May 7, 2013
    Posts:
    35
    The bound gameobject is disabled
     
  4. Kholeslaw

    Kholeslaw

    Joined:
    May 7, 2013
    Posts:
    35
    Are you suggesting that the disabled (and muted) gameobjects might be affecting the enabled gameobject I am trying to record an override track on?
     
  5. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    What type of object/data are you trying to record? If it is a humanoid, only the root transform can be keyframed. There should be a warning in the console saying that if it's the case.