Search Unity

Animation causes unwanted offset

Discussion in 'Animation' started by PugFoPrez, Jan 8, 2021.

  1. PugFoPrez

    PugFoPrez

    Joined:
    May 7, 2020
    Posts:
    2
    Hello!

    This is my first time animating and after animating my character in Blender and exporting as .fbx (with all the right settings as far as the attached website is concerned), when I play the animation with the 'animation' component, it would offset my player and then play the animation fully.

    Before:
    upload_2021-1-8_18-34-39.png

    After (Camera in same orientation and position):
    upload_2021-1-8_18-35-36.png

    The coordinates of the post-animation player in Unity seem to be the exact same as that in Blender's coordinates.

    I've tried searching through forums and none of them seemed to help. Does anyone know if I have a wrong setting?
    Thanks!

    Export Settings: https://www.devjockeys.com/blog/unity-3d/export-a-blender-2-81-animation-to-unity-3d/
     
    Last edited: Jan 9, 2021