In particular, Animation caching in IOS. So I'm doing a 2d platformer. Before I switched to IOS platform, animations were smooth. Now that I'm developing in IOS, I'm noticing that animations need to be 'cached'. That is, when I do the animation first, it's super choppy. Afterwards it's fine. This seems to be for all animations. So If I go through every animation if the game, it would go as normal. But the first time an animation is played, it will stutter. Now the question is, how do I 'cache' these animations ahead of time so that the user doesn't experience this choppiness? I'm using sprite sheets that are 4096 in size, dynamic batching under rendering (Since I don't have pro)