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Animation C# jobs in 2018.2a5

Discussion in 'Animation' started by Mecanim-Dev, Apr 4, 2018.

  1. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    4,125
    This was happening in a single test scene with no interfering scripts. The model in question had a single AnimationMixerPlayable playing some animations, and that playable was the input to the AnimationScriptPlayable that was playing the animation.

    In other words, root motion was off, but I wasn't moving the root transform. I'll try to create a minimal repro.
     
  2. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,644
    the question is: does your root transform was spawn at identity or at another position/rotation?