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Question Animation belnding/masks with custom armatures?

Discussion in 'Animation' started by ElMagnifico, Aug 17, 2022.

  1. ElMagnifico

    ElMagnifico

    Joined:
    Aug 27, 2018
    Posts:
    71
    Using animation blending (for example, upper body aiming) with humanoid rig works well enough, but with if my rig has extra parts? wings or tail?

    How to use animation belnding for those extra limbs? There are no mask options for those bits.
     
  2. ElMagnifico

    ElMagnifico

    Joined:
    Aug 27, 2018
    Posts:
    71
    Can anyone help with this? IS it even possible?