Search Unity

Animation and physics

Discussion in 'Animation' started by phoekiel, Nov 27, 2013.

  1. phoekiel

    phoekiel

    Joined:
    Oct 20, 2012
    Posts:
    51
    Hi! I have been trying to find some documentation on how to make an animation that would also work with physics but I havnt been able to find anything.

    Im trying to make the special moves for my fighting game. I am using a character controller. I want my character to be able to make a shoryuken kind of movement while still detecting collision with platforms (which the player shouldnt be able to go through). Is there a way to do it using the animation system?

    Thank you so much for your time.
     
  2. Kavorka

    Kavorka

    Joined:
    Sep 15, 2012
    Posts:
    237
  3. frankrs

    frankrs

    Joined:
    Aug 29, 2009
    Posts:
    298
    could use the OnCharacterControllerEnter (i think thats the way its written) function
     
unityunity