Search Unity

  1. Improved Prefab workflow (includes Nested Prefabs!), 2D isometric Tilemap and more! Get the 2018.3 Beta now.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Let us know a bit about your interests, and if you'd like to become more directly involved. Take our survey!
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Animation again

Discussion in 'Animation' started by SyntaxTalksToMe, Jun 9, 2018.

  1. SyntaxTalksToMe

    SyntaxTalksToMe

    Joined:
    May 31, 2018
    Posts:
    2
    Hello,

    i want a "Destroy Animation" on a Asteroid. I write this Controller:

    public Animation ani;
    // Use this for initialization
    private void Start()
    {
    ani = GetComponent<Animation>();
    if (!ani.isPlaying)
    {
    ani.Play();
    }
    }


    The problem is, in inspector the field for Animation is greyed out. What i do wrong? :)

    Greetings
     
  2. Ermiq

    Ermiq

    Joined:
    May 1, 2018
    Posts:
    5