Search Unity

Animation acting odd.

Discussion in 'Animation' started by Ecir_Leumas, Aug 8, 2020.

  1. Ecir_Leumas

    Ecir_Leumas

    Joined:
    Sep 8, 2019
    Posts:
    13
    Hi so I have an animation for my gun, and it is a reload animation. When I have Root motion on the animator off, the animation does whatever it wants. When I have root motion on, the animation works fine, but once the animation is off, the gun goes to local position 0,0,0. How can I have it, where the animation plays perfectly, and the default local position is restored, after the animation is off?