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Animation 2D Package: Support for Sprite Mask?

Discussion in 'Animation' started by DragonCoder, Apr 7, 2021.

  1. DragonCoder


    Jul 3, 2015
    Hello community,

    would like to apply the deformation achieved with the great Animation 2D package on a Sprite Mask so a particle system is contained within my deformed\animated figure.

    Is there a way to achieve that?

    The "Sprite Skin" component automatically adds a Sprite Renderer, ignoring any existing Sprite Mask component.

    Does someone have an idea?

    Huge thanks in advance!