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Animation 2D Package: Support for Sprite Mask?

Discussion in 'Animation' started by DragonCoder, Apr 7, 2021.

  1. DragonCoder

    DragonCoder

    Joined:
    Jul 3, 2015
    Posts:
    1,696
    Hello community,

    would like to apply the deformation achieved with the great Animation 2D package on a Sprite Mask so a particle system is contained within my deformed\animated figure.

    Is there a way to achieve that?

    The "Sprite Skin" component automatically adds a Sprite Renderer, ignoring any existing Sprite Mask component.

    Does someone have an idea?

    Huge thanks in advance!