Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice
  3. Dismiss Notice

Animating the diffuse channel seperately of the alpha

Discussion in 'Scripting' started by MartinVM, Jun 29, 2007.

  1. MartinVM

    MartinVM

    Joined:
    Jan 15, 2007
    Posts:
    20
    Is it possible through scripting to animate the texture coordinates while keeping the alpha channel uv's static? And how would one go about doing such if possible ?
     
  2. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    In the built-in shaders, the diffuse and alpha are in the same texture, so it's not possible to both animate and not animate a single texture.

    So you'd have to use a custom shader for two separate textures for color and alpha, and then animate one. Something like this shader.