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Question Animating .SVG Images For Unity, 2D or 3D?

Discussion in 'Animation' started by Payaso_Prince, Sep 15, 2022.

  1. Payaso_Prince

    Payaso_Prince

    Joined:
    Jul 17, 2017
    Posts:
    91
    Hello,

    I have a puppet style character broken into separate limbs. The art was made entirely of vectors and is all .SVG files.

    I know Unity supports .SVG files. But I am not certain the best way to go about animating my character while keeping the sharp vector lines and not rasterizing the image. I'm uncertain if I should use 2D or 3D.

    If I create an animation with planes in Blender, can I just use my .SVG images on each plane once the animation is imported to Unity?

    Alternatively, If I used a 2D animation program like Spine2D, is there anyway to keep the vectors without rasterizing the image?

    I don't really want to use Unity's own Animation for this...
    Any kind of direction would be greatly appreciated. Thanks!

    Here is an example of the character pieces:


    Kind regards,