Hello! I am trying to animate material settings via the animation track, what i do is, i drag a gameobject where the material is used over an animation track and then animate the material settings, however the animation is only applied to the material in the mesh (which was expected). is there a way to animate the shared material in all the meshes without animating one by one? thanks!
tried that before posting here, animation tracks requires that the object on it has an animator component, so you can not drop a material file there.
I don't believe it is possible with animation tracks. To do this in timeline, you could create a custom track. I don't know of any existing (custom) tracks that do this, but it does seem like it would be useful.
I hope nobody minds the necromancing or the shameless plug, I just wanted to offer some relief in case somebody is still in search of an answer to this problem (like I was). As suggested by seant_unity, I created a Material Timeline Track able to animate shared materials. You can get it on github: https://github.com/D4KU/unity-material-timeline In case you like it consider buying it for a few bucks from the asset store: https://assetstore.unity.com/packages/tools/animation/material-timeline-track-207256