Search Unity

  1. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Question Animating separate bodyparts with 2D Pixel Art

Discussion in 'Animation' started by QueenRosa, Dec 6, 2023.

  1. QueenRosa

    QueenRosa

    Joined:
    May 10, 2023
    Posts:
    30
    I've two questions/issues:

    1. Would I need to create a separate animation clip for each individual variant of each bodypart? It seems this is the only way, even with research. Is there another method so I don't have 30 animation clips (most of which will be variants)

    2. Animating multi-component 2d sprites (ears, tail, muzzle, base, etc). Before, I gave them all their own separate animator controllers and animation clips. That worked. But it was highly out of sync and it was clear that's not only a bad route to go, but it's not working.
    Example of issue:
    https://files.fm/u/wa4ju87vvh#/view/76b76y9u6y

    Right now however, they all have their own separate layers under one animator controller instead. I am having issue figuring out how each layer knows which gameobject/bodypart its supposed to be animating.
     
    Last edited: Dec 6, 2023