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Animating Red Blood Cells for VR

Discussion in 'Animation' started by mariacotuna, Jun 15, 2022.

  1. mariacotuna

    mariacotuna

    Joined:
    Oct 11, 2021
    Posts:
    5
    Hiya guys,
    I need some advice. I am wanting to animate a number of gameobj (red&white blood cells + platelets) probably 30-40 in number. I am wanting to animate them along a path, I'm thinking a circle, where only part of the animation is ever visible to the user. I need them to remain alone standing gameobj as the user has to be able to interact with the physics properties when the animation is suspended (aka time is stopped). I don't know what the best route is in terms of performance. I looked at particle systems but it didn't seem appropriate as i need the game objects to all be interactable with?
    a) animate a parent object
    b) animate the blood cell in 3Ds max and bring into unity with it's own animation
    c) solution I have not considered yet?

    Many thanks in advance, any tips or routes to research would be great
    Attached my storyboard for the scene, maybe helps visualize what I'm trying to achieve.
     

    Attached Files:

  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    787
    Hi,

    How about pooling some individual game objects, each starting at a slightly random position somewhere behind the player, then following a path to where they loops around and starts all over again behind the player?
     
  3. mariacotuna

    mariacotuna

    Joined:
    Oct 11, 2021
    Posts:
    5
    @artfish, I think maybe I found a solution
    Thank you