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Animating Multiple Models Through UnityEvents

Discussion in 'Animation' started by darkdoom973, Jan 11, 2022.

  1. darkdoom973

    darkdoom973

    Joined:
    Jul 21, 2020
    Posts:
    13
    Hey everyone, in this project I wanted to create an audience crowd, which i did.
    The problem is arising when I want to animate them through a trigger.
    First I thought, I would create one model and make it a prefab and then SetTrigger its animator through UnityEvents, and then finally I'LL duplicate them so that i'LL have a bunch of Models playing the same animation with the same Event Invoke.
    But its not working like that, and I do not want to add 115 Models in my Events!!!!!!!!!! Screenshot 2022-01-11 204714.png Screenshot 2022-01-11 204814.png
     
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