Hi all - I just wondered what progress there had been in Unity in terms of getting animated meshes into Unity using tools that don't cost the earth? This was a problem last year - has anything changed? I know that Cheetah3d is working on fbx animation but are there any other methods people use successfully? One of the things that always struck me about Unity (and other engines) is that whilst it is a fantastic tool for the indie developer they never seem to provide the one thing the indie developer really needs - a cost effective way to create animation. I was playing with a fantastic Machinima tool the other day called iClone - it was so easy to create animated people by simply loading in a .BVH motion capture file. Trouble is its only output is video files, but I thought if only something like iClone and Unity could come together what an amazing game game development tool that would be!