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Animating models from sketchfab

Discussion in 'Animation' started by Johan_Liebert123, Apr 20, 2021.

  1. Johan_Liebert123

    Johan_Liebert123

    Joined:
    Apr 15, 2021
    Posts:
    474
    Hello All, I've been working on an istrometic game like brawl stars, so far I've been able to get player moving, and aiming. Now it's time for attacking and I want to animate the model but the problem is that the model is fixed and I cant move anything. I've tried duplicating it and editing it but it still didn't work. Is it possible to be able to animate those models or not? Thanks !
     
  2. Johan_Liebert123

    Johan_Liebert123

    Joined:
    Apr 15, 2021
    Posts:
    474
    I think I might've not explained it correctly, there's just a model which has a bat which is it's weapon, but i'm unable to move the bat as so therefore that will prevent me from creating an attack animation.
     
  3. launzone

    launzone

    Joined:
    Dec 2, 2015
    Posts:
    57
    is the model a skinned mesh? is the bat a separate model/ object from the character?
    if not, you can't really animate the parts. you could only wiggle/ move the whole character around.
    if you want to create conventional character animations you need to rig them in a 3D software like blender. you should also be able to divide parts (like the bat) to a separate model in blender.
     
  4. Johan_Liebert123

    Johan_Liebert123

    Joined:
    Apr 15, 2021
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    Thanks for your reply, yes it is a skinned mesh, but the part I don't understand is when I move it arm, the bat moves as well even though it's not a child of the arm?
     
  5. launzone

    launzone

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    maybe its just part of the same mesh?
     
  6. Johan_Liebert123

    Johan_Liebert123

    Joined:
    Apr 15, 2021
    Posts:
    474
    Is it possible to separate the bat from the actual character or is it fixed? If yes, can it be done in unity?
     
  7. launzone

    launzone

    Joined:
    Dec 2, 2015
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    if it is part of the same mesh, no you can't do that in unity. uou would have to go to a 3D software like blender.