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Animating Jumps

Discussion in 'Animation' started by RichardsonKevin, Oct 22, 2013.

  1. RichardsonKevin

    RichardsonKevin

    Joined:
    Feb 3, 2013
    Posts:
    43
    When animating a jump, should the characters feet stay on the grid and the actual up and down motion be handled by the game engine itself?
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,219
    It depends. If you're using legacy, it should stay on the grid. In legacy animation, your Unity scripts are responsible for moving the character. You can use products like SAGE to do this in a very nice, easy way, and it's on sale today only for 50% off.

    If you're using Mecanim, you should take advantage of root motion by moving the character's feet off the grid in your 3D modeling/animation software. If you don't, you can script root motion using curves in Unity Pro.