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Question Animating Blendshapes in WebGL exports

Discussion in 'Project Tiny' started by doomquake, Jan 6, 2021.

  1. doomquake

    doomquake

    Joined:
    Sep 2, 2019
    Posts:
    14
    Hi - playing around with v.31 and testing out the Blendshape support. The docs state that only transforms are currently supported. I understand that a lot of things are platform specific and I am focusing on WASM which is a can of worms from 2011.
    Are blendshape animations possible with WASM out of Tiny?
    If so - is it only possible via scripts? Or do we expose the blends explicitly somehow and then are able to use animation curves?

    Docs state
    I am just starting with DOTS/Tiny and would love some explanation of the last part here. Do we just find the scripting code for blendshapes and port it into a script assembly similar to the bundled example Rotate scripts?
     
  2. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    319
    Yes tiny supports blendshapes
    and should work with WASM
    we have a new demo for blendshapes / skinning that is coming out with tiny 0.32 this month
     
    GilCat likes this.
  3. doomquake

    doomquake

    Joined:
    Sep 2, 2019
    Posts:
    14
    Excellent thank you